Sure, it won’t be what the professionals have (and it will be very difficult to impossible for Blender to see its dynamics system even get close to Houdini’s), but the idea of just having Blender provide nothing should not be seen as an alternative.ĭear GCharb: I can only speak for myself of course- but it’s a nightmare to me, and has the rep of being the hardest cg app (Maya being the only competitor). I do believe the BF has not changed its mind about its goal to provide a complete set of 3D technology to everyone including hobbyists (which is more important now with the commercial solutions going rental-only). With that in mind, we should encourage Sebbas to keep going with Mantaflow (even if the majority of professionals are not going to use it). I think at this point, many Blender users would be happy to just have a decent looking fluid sim for small/medium scale scenes (as opposed to giant waves and large-scale flood dynamics). Might be a good strategy also to time your purchases as some events (e.g Black Friday) offer great discounts. All it takes is devotion and passion to go through tutorials. If you are serious, there will be a day when you will be able to apply this knowledge commercially and with such opportunity purchasing/expense will not be an issue. Houdini on the other hand as hard as it is, you can learn as long as you need. RF is very easy, but more expensive of the two and only has 30 day DEMO for learning - more than enough if you take it seriously. Regardless as others say RF or Houdini are your only options for flexibility and quality required in production. However, Mantaflow should be a boon to Blender users anyway (never before has there been the prospect of such nice looking simulation tools accessible to everyone for free). It is true that the BF should feel fortunate to even have someone who can do something like the Mantaflow integration, but you can also argue that those who want the bleeding edge in any market should simply avoid Blender and FOSS altogether (as it’s a generally regarded fact that it’s a place that is usually only achieved by software with 4-digit pricetags or above). Until that day, Blender feature development will mostly rely on the availability of open source libraries and published research, which are either always going to lag behind the commercial cutting edge, or be too difficult for most programmers to implement. If you want bleeding edge tools, fork out the cash to support those fantastic R&D departments, or find some way to raise hundreds of thousands of dollars to lure some talented postdocs over to Blender. Blender, even if Mantaflow integration gets finished, will never match the capability, flexibility, stability, or speed of Houdini or Realflow.
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